![]() ![]() It is with a deep sense of sadness that we announce that has ceased operations as of October 17th, 2017. Medium Range Shooting: 65 (Eliminates consistently missing open jump shots)ĭefensive Pressure: 0 (Defensive ability should be dependent upon each individual player) Short Range Shooting: 75 (Nice scoring consistency for easy baskets) Offensive Rebounding: 0 (Alleviates problem with players not getting enough defensive rebounds)ĭefensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds) In-air Collision Foul Frequency: 75 (Makes for those nice, open jump shots with much less over-the-top blocking) Shooting Foul Frequency: 50 (Able to get to the free-throw line a fair amount of the time) Momentum Effectiveness: 25 (Visiting team affected by home crowd) Game Speed: 50 (Game runs just right with this rating)įatigue Effect: 50 (Creates good substitution frequency) ![]() The only level that allows a proper simulation in game play.) Level: Highest (Recommended Level: Assuming you use the sliders that are set below, the CPU plays smart and aggressive, but does not cheat. Players drop back nicely so an offensive point guard can bring the ball up slowly without unnecessary, clingy, unreal defensive pressure. Defensive ability is dependent upon each individual player. much better on the defensive rebounding! (example: missed shots are taken down nicely by defensive back court players as the other players drop back creating much less congestion) game speed is nice and steady like a real game (example: not fast like nba jam or something) No more over-the top 3-point made shots (example. Players don’t jump in the air all the time when u fake a shot near the basket I have the basketball-simulation sliders adjusted to where the game plays right for once! ![]()
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